Table of contents - chimkey

Info
Credits
Play Information
Construction
Compile / Testing
Designer Notes
Installation
Copyright Permissions

Info

Title Chimkey
Filename chimkey.bsp
Author Eat
e-mail eat@body-count.org
Website http://www.body-count.org
Description Capture the Flag
Additional Info You can find me in #bodycount and #tfc.mapping on the IRC server QuakeNET

Credits

Thanks to nearly all of =BC= who gave me ideas, helped me find bugs and told me to finish the damn thing

Play Information

Single Player Negative
Deathmatch Negative
Cooperative Negative
Team Fortress Classic Indeed
Difficulty Settings Negative
New Sounds Do I look like I know how to use wavs?
New Textures Nope
Size Medium
Recommend # of players 16

Construction

Base From scratch
Editor used Worldcraft v3.3 | Zoners Compile Tools v2.2.4
Known Bugs There is an invisible ledge which just won't go away on the battlements - if it causes sufficent problems i will try (even more) to remove it. If you think there are any other errors then they are probably as I intended it.
Build Time Started Summer 2000, totally rebuilt Spring 2001 to remove erros and reduce r_speeds, released after my exams in summer 2001

Compile / Testing

Machine Pentium 3 50 Mhz, 192 MB RAM, TNT2
Compile Times (WC compile .log included)
hlcsg 251.12 seconds
hlbsp 80.63 seconds
hlvis 196.69 seconds
hlrad -extra 2584.68 seconds

Designer's Notes

This map is quote obviously based on the simple design of 2fort. I wanted to make a map which retained the simplicity of 2fort while providing a new challenge to players and giving someone new for people to look at. I have tried to keep r_speeds to a minimum to help people with low end PCs - they only go over 500 in one place and average about 300. The rocks were a bast to make - I used 4 sided polygons which are kinda tricky. Anyway hope you enjoy it.

Installation

Unzip all files to your TFC/maps folder

Copyright and Permissions

I am all for this map to be distributed by whatever means so that as many people as possible can play it. If you want to decompile it you may but I would like to be asked before you copy parts. If you do want to copy parts I would almost certainly give you the .rmf if you talk to me :>