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Table of contents - mulch_joust |
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| Info | |
| Credits | |
| Play Information | |
| Construction | |
| Compile / Testing | |
| Designer Notes | |
| Installation | |
| Copyright Permissions | |
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Info |
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| Title | Mulchman's Joust! |
| Filename | mulch_joust.bsp |
| Author | Mulchman |
| mulchman@mulchman.org | |
| Website | http://mulchman.org |
| Mapping Website | http://mulchman.org/mmap/index.html |
| Mapping Guild | http://mulchman.org/mm/ |
| Description | 1 v 1 Deathmatch |
| Additional Info | You can find me in #aimingimpaired and #mm_guild on the IRC server GamesNET |
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Credits |
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| I'd like to thank Yeger for playtesting it with me! | |
| I'd like to thank Holy Goat for WILDSKY! This is THE best looking sky out there. It pwns j00!! | |
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Play Information |
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| Single Player | Negative |
| Deathmatch | Negative |
| Cooperative | Negative |
| Team Fortress Classic | Yes Baby, YES! |
| Difficulty Settings | Negative |
| New Sounds | Yes |
| New Textures | Yeah, some Quake ones |
| Size | VERY small |
| Recommend # of players | 2, only 2 spawns |
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Construction |
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| Base | Scratch |
| Editor used | Worldcraft v2.1 (the ultimate virus) | Zoners Compile Tools v1.5 | Holy Goat for wildsky |
| Known Bugs | None. If you think something is wrong, I probably intended it to be that way. |
| Build Time | ~20 minutes |
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Compile / Testing |
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| Machine | Pentium 3 550 Mhz, 512 MB RAM, Riva TNT2 Ultra (AGP) |
| Compile Time | |
| hlcsg | under a min |
| hlbsp | under a min |
| hlvis | under a min |
| hlrad -extra | under a min |
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Designer's Notes |
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| This level is for one on one battles. It's quite fun, if you play with cool people. Your team gets one point everytime the enemy "aborts" and falls off. Did I mention it is fun? | |
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Installation |
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| If you have directories enabled in Winzip, then extract EVERYTHING into your half-life directory. Otherwise, here is where the files go: | |
| Put the mulch_joust.cfg into your half-life\tfc directory. | |
| Put the mulch_joust.bsp and mulch_joust.txt into your half-life\tfc\maps directory. | |
| Put all of the wildsky*.* files into your half-life\tfc\gfx\env directory. | |
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Copyright and Permissions |
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| This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name mulch_joust.bsp and is supplied in a zip file called mulch_joust.zip that also contains this text document and no other files. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy also. My email is listed above. | |
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© Copyright 1999, 2000 Mulchman |
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