// assault.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (41): gfx/env/deception_pass256_bk.tga gfx/env/deception_pass256_dn.tga gfx/env/deception_pass256_ft.tga gfx/env/deception_pass256_lf.tga gfx/env/deception_pass256_rt.tga gfx/env/deception_pass256_up.tga halflife.wad models/assault/backpack_blue.mdl models/assault/backpack_red.mdl sound/ambience/burning1.wav sound/ambience/burning3.wav sound/ambience/des_wind2.wav sound/ambience/des_wind3.wav sound/ambience/dronemachine3.wav sound/ambience/flies.wav sound/ambience/industrial1.wav sound/ambience/industrial4.wav sound/ambience/labdrone1.wav sound/ambience/particle_suck1.wav sound/ambience/port_suckout1.wav sound/ambience/pounder.wav sound/ambience/rocket_groan1.wav sound/ambience/squeeks2.wav sound/ambience/steamjet1.wav sound/ambience/wren1.wav sound/assault/drums.wav sound/assault/firework.wav sound/fans/fan3.wav sound/misc/endgame.wav sound/misc/talk.wav sound/weapons/scock1.wav sprites/blueflare1.spr sprites/c-tele1.spr sprites/d-tele1.spr sprites/fire.spr sprites/flare1.spr sprites/hotglow.spr sprites/laserbeam.spr sprites/muz1.spr sprites/xffloor.spr sprites/xsmoke3.spr