Concmap_Vain                                By: foamy
==========================================================
The teams are self-explanatory

The precision team only has one jump however, due to lack 
of space when compiling. A good amount of time went into
making this map, and I hope you enjoy it.

It is a medium-hard map that increases in difficulty
forwards that is, backwards it is a bit random being that
jump nine backwards is pretty hard to get under your 
fingers. The whole map is possible forwards and backwards
and me myself have completed each of these jumps at least 
once concing. Meaning the map won't be anything too 
complicated.

Either way this was the goal of this map, to have my map
to be played, and forever remembered in the land of tfc.
The other goal which I did not accomplish was making the 
map look to the best of my abilities. The precision side
is an old map prodject of mine for Chaotic Concers and
was oringinaly meant for a future .avi that I was going
to complete. This never came to be however, the skills 
were not there and the drive wasn't either.

==========================================================
Miscellaneous 

I feel like tfc has been a big part of my life, even 
maybe for the worse of my well-being because of the
social drama that came with playing tfc. I grew up
around old people swearing and people making fun of 
me. I really felt that all the maps I have made have
been in-vain hence the name concmap_vain. Until 
recently I have become more at peace with myself.
Being able to ignore and keeping calm under simple
social fights that I might become involved in.
---------------------------------------------------------
=========================================================
Special Thanks To...

Tyrant: For always helping with mapping tips--giving me 
helpful insight and suggestions. 

Madcow: For helping me through some compiling issues along
the way. 

Ridovit: The inspiration of the first jump

Totoro: For inspiration of the prec jump and some textures.

Thank to anyone I forgot and....

All the beta testers
=======================================================
And Thank YOU for reading and taking time to play my map!

Sincerely, 

		Foamy 


=======================================================

Everything else

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            175/512        11200/32768    (34.2%)
planes           4236/32768      84720/655360   (12.9%)
vertexes        16681/65535     200172/786420   (25.5%)
nodes            4472/32767     107328/786408   (13.6%)
texinfos          716/32767      28640/1310680  ( 2.2%)
faces           12299/65535     245980/1310700  (18.8%)
clipnodes       13362/32767     106896/262136   (40.8%)
leaves           2828/32760      79184/917280   ( 8.6%)
* visleafs        780/8192           0/0        ( 9.5%)
marksurfaces    13150/65535      26300/131070   (20.1%)
surfedges       55755/512000    223020/2048000  (10.9%)
edges           28689/256000    114756/1024000  (11.2%)
texdata          [variable]     534920/33554432  ( 1.6%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      35616/524288   ( 6.8%)
* AllocBlock       63/64             0/0        (98.4%)
84 textures referenced
=== Total BSP file data space used: 1798732 bytes ===
1.85 seconds elapsed

12299 faces
Create Patches : 77014 base patches
3147217 square feet [453199264.00 square inches]
1511 direct lights
1 light styles

BuildDiffuseNormals:
 (0.78 seconds)
BuildFacelights:
 (70.74 seconds)
BuildVisLeafs:
 (16.43 seconds)
visibility matrix   :  11.4 megs
MakeScales:
 (51.49 seconds)
Transfer Lists :    38519356 :   38.52M transfers
       Indices :     7837708 :    7.47M bytes
          Data :    77189111 :   73.61M bytes
Bounce 1 GatherLight:
 (0.78 seconds)
Bounce 2 GatherLight:
 (0.76 seconds)
Bounce 3 GatherLight:
 (0.49 seconds)
Bounce 4 GatherLight:
 (0.42 seconds)
Bounce 5 GatherLight:
 (0.84 seconds)
Bounce 6 GatherLight:
 (0.74 seconds)
Bounce 7 GatherLight:
 (0.48 seconds)
Bounce 8 GatherLight:
 (1.20 seconds)
FinalLightFace:
 (3.04 seconds)
158.48 seconds elapsed [2m 38s]

-----   END   hlrad -----