Concmap_Vain By: foamy ========================================================== The teams are self-explanatory The precision team only has one jump however, due to lack of space when compiling. A good amount of time went into making this map, and I hope you enjoy it. It is a medium-hard map that increases in difficulty forwards that is, backwards it is a bit random being that jump nine backwards is pretty hard to get under your fingers. The whole map is possible forwards and backwards and me myself have completed each of these jumps at least once concing. Meaning the map won't be anything too complicated. Either way this was the goal of this map, to have my map to be played, and forever remembered in the land of tfc. The other goal which I did not accomplish was making the map look to the best of my abilities. The precision side is an old map prodject of mine for Chaotic Concers and was oringinaly meant for a future .avi that I was going to complete. This never came to be however, the skills were not there and the drive wasn't either. ========================================================== Miscellaneous I feel like tfc has been a big part of my life, even maybe for the worse of my well-being because of the social drama that came with playing tfc. I grew up around old people swearing and people making fun of me. I really felt that all the maps I have made have been in-vain hence the name concmap_vain. Until recently I have become more at peace with myself. Being able to ignore and keeping calm under simple social fights that I might become involved in. --------------------------------------------------------- ========================================================= Special Thanks To... Tyrant: For always helping with mapping tips--giving me helpful insight and suggestions. Madcow: For helping me through some compiling issues along the way. Ridovit: The inspiration of the first jump Totoro: For inspiration of the prec jump and some textures. Thank to anyone I forgot and.... All the beta testers ======================================================= And Thank YOU for reading and taking time to play my map! Sincerely, Foamy ======================================================= Everything else Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 175/512 11200/32768 (34.2%) planes 4236/32768 84720/655360 (12.9%) vertexes 16681/65535 200172/786420 (25.5%) nodes 4472/32767 107328/786408 (13.6%) texinfos 716/32767 28640/1310680 ( 2.2%) faces 12299/65535 245980/1310700 (18.8%) clipnodes 13362/32767 106896/262136 (40.8%) leaves 2828/32760 79184/917280 ( 8.6%) * visleafs 780/8192 0/0 ( 9.5%) marksurfaces 13150/65535 26300/131070 (20.1%) surfedges 55755/512000 223020/2048000 (10.9%) edges 28689/256000 114756/1024000 (11.2%) texdata [variable] 534920/33554432 ( 1.6%) lightdata [variable] 0/33554432 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 35616/524288 ( 6.8%) * AllocBlock 63/64 0/0 (98.4%) 84 textures referenced === Total BSP file data space used: 1798732 bytes === 1.85 seconds elapsed 12299 faces Create Patches : 77014 base patches 3147217 square feet [453199264.00 square inches] 1511 direct lights 1 light styles BuildDiffuseNormals: (0.78 seconds) BuildFacelights: (70.74 seconds) BuildVisLeafs: (16.43 seconds) visibility matrix : 11.4 megs MakeScales: (51.49 seconds) Transfer Lists : 38519356 : 38.52M transfers Indices : 7837708 : 7.47M bytes Data : 77189111 : 73.61M bytes Bounce 1 GatherLight: (0.78 seconds) Bounce 2 GatherLight: (0.76 seconds) Bounce 3 GatherLight: (0.49 seconds) Bounce 4 GatherLight: (0.42 seconds) Bounce 5 GatherLight: (0.84 seconds) Bounce 6 GatherLight: (0.74 seconds) Bounce 7 GatherLight: (0.48 seconds) Bounce 8 GatherLight: (1.20 seconds) FinalLightFace: (3.04 seconds) 158.48 seconds elapsed [2m 38s] ----- END hlrad -----