============================================= COMMAND AND CONQUER by Austin Smyth (Firegod) ============================================= OVERVIEW: -------------------------------------------- The enemy team has stolen your access key and you are not happy about this. Your task, if you choose to accept it, is to infiltrate the enemy base, locate your keycard, and bring it back to the center command point. While your team has control over the command point, you must take your flag from your base, bring it to the enemy capture point, and conquer the enemy's base. OBJECTIVES: -------------------------------------------- 1) Infiltrate the enemy base and grab your keycard (accessable via the upstairs ramp-room) 2) Bring your card to the central command point (located on top of the central dividing wall) 3) Take your flag from your base to the enemy's capture point (located in the basement) SCORING: -------------------------------------------- 02 Frag Point(s) - For getting your flag into the enemy capture room. 05 Frag Point(s) - Bringing your key back to the central command point. 10 Frag Point(s) - Bringing your flag to the enemy capture point. 01 Team Point(s) - For every 30 sec your team holds the command point. 02 Team Point(s) - For getting your flag into the enemy capture room. 03 Team Point(s) - For successfully activating the command point. 15 Team Point(s) - Sucessfully conquering the enemy base. HINTS AND TIPS AND WARNINGS: -------------------------------------------- * It is impossible to take your flag to the enemy capture point via the water access. * Only the team with control of the central command point may capture the flag, even though the flag is able to be carried beforehand. * While you CAN carry your flag while the keys are still in play, but you will not be able to capture it. The lasers will kill you. * WARNING! Do not attempt to camp on the key platform during FLAG play or in the enemy capture room during KEY play. You won't survive it. * The outside doors on the left-hand side of the enemy base are team specific to prevent "quick-capping" of your team's key.