// nightshift_r2.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (57): decals.wad gfx/env/nsbk.tga gfx/env/nsdn.tga gfx/env/nsft.tga gfx/env/nslf.tga gfx/env/nsrt.tga gfx/env/nsup.tga halflife.wad liquids.wad models/can.mdl models/invis.mdl models/nightshift/largeplant.mdl models/nightshift/w_pipe_wrench.mdl models/w_suit.mdl sound/ambience/burning3.wav sound/ambience/industrial4.wav sound/ambience/labdrone2.wav sound/ambience/port_suckin1.wav sound/ambience/port_suckout1.wav sound/ambience/pounder.wav sound/ambience/pulsemachine.wav sound/ambience/rocket_groan1.wav sound/ambience/rocket_groan3.wav sound/ambience/siren.wav sound/ambience/wind1.wav sound/debris/beamstart10.wav sound/debris/beamstart15.wav sound/debris/beamstart7.wav sound/fvox/hev_logon.wav sound/items/armoron_1.wav sound/items/inv1.wav sound/nightshift/boom.wav sound/nightshift/fluorescent.wav sound/nightshift/htrafficloop2.wav sound/nightshift/leaveit.wav sound/nightshift/run2.wav sound/nightshift/start.wav sound/nightshift/trickle.wav sound/nightshift/winddown2.wav sound/nightshift/windup.wav sound/nightshift/windup2.wav sound/player/breathe2.wav sound/player/heartbeat1.wav sound/scientist/c1a0_sci_dis14a.wav sound/scientist/c1a0_sci_dis15a.wav sprites/b-tele1.spr sprites/blueflare1.spr sprites/e-tele1.spr sprites/flare3.spr sprites/flare6.spr sprites/glow03.spr sprites/laserbeam.spr sprites/stmbal1.spr sprites/xbeam5.spr tfc.wad tfc2.wad xeno.wad