*** SEIZURE *** BY CYCLOID *** V0.98 - Capture and Hold the flag - The flag lives in the center of the map. capture it to gain 5 points for every 30 secs you have it - If the enemy have the flag you need to get it from them and take it to your own FLAG room - For easier access to the enemy flag room use the lever in the PUMP room to flood the corner of the enemy base - www.callnetuk.com/home/cycloid *** BACKGROUND *** - One day I will do a normal CTF map ... but not today ;-) *** INFO *** TITLE Seizure AUTHOR Cycloid EMAIL cycloid@callnetuk.com WEB www.callnetuk.com/home/cycloid GAME TFC [Half-Life] Map GAMEPLAY "Capture and Hold" *** CONSTRUCTION *** EDITOR Worldcraft [V3.3] COMPILER q2BeaVeR & Zoner's Half Life Tools [V2.22] BUILD TIME two months from paper sketch to release COMPUTER AMD k6-2 350 [clocked to 380 :)] 128MB HLCSG HLBSP HLVIS HLRAD TOTAL *** FILES *** seizure_b3.bsp seizure_b3.txt *** VERSION *** 2000/09/11 V0.98 - VIS battling changes # enhancements o tweaks M major changes - pedantic texture "fitting" and such - moved the sniper windows round a bit - plenty of hint brush shuffleage/optimisation - removed the smaller banners from the main area -#oEntire outside edge of map [which is sky'ed] has been tidied up -# central island is now a bridge and the water area # respawn backpacks don't always give grenades [spam reduction i hope] # capture sound now an ambient_generic -o tweaked some of the ladders to fit their textures better, cos every teeny poly counts ;-) o clip brushes over "pump" lever o sky light from a different angle o windows now have a bit of a slant so you can see down out of them better o water now blue - textures fitted better been tweaked and cleaned M completeley rebuilt all the battlements a little higher and a lot simpler M ladder from inside to battlements moved into a nice alcove like the lever's M a new balcony in the yard, also changes the route to the battlements for the enemy 2000/09/01 V0.94 - These are minor changes # these are major o these are known issues - Upped the water level # Water lever now has a nice recess - cl_skyname set in worldspawn # ladder in yard to battlements - sky lighting turned down by 60% - flag positions tided - red backpacks facing the right way - ladder textures altered slightly - ladders all half as thick # banner instead of clip brush over water ladders - torch textures changed # dont get points for capture, only after 30 secs # flag messaging/tannoy sorted [i think] # battlements adjusted to lower r_speeds [i hope!] o light in blue lever archway hasnt lit up! o texture misaligned in water o blue flag pole not lit correctly o r_speeds peak at 1000 if you jump on the battlements! o Need Ambient_generics for flag capture sounds 2000/08/17 V0.8 - First Beta Release - so many trashed compiles because of a func_water problem - then the flag entities fucked up - i havent done anything else for 3 days! = i need a life *** LEGAL *** Do what you like, I don't care. So long as you don't fob it off as your own work or try and make money from it. But Give me credit where credit is due.