// thekillingfields.res // by >>Skull&Bones<< // august 2004 // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // custom skybox // ------------- gfx/env/hg256_bk.tga gfx/env/hg256_dn.tga gfx/env/hg256_ft.tga gfx/env/hg256_lf.tga gfx/env/hg256_rt.tga gfx/env/hg256_up.tga // map related files // ----------------- maps/thekillingfields.txt maps/thekillingfields.res //maps/thekillingfields.bsp // stock and custom sprites // ------------------------ //sprites/bexplo.spr //sprites/glow01.spr // stock and custom models // ------------------------ // models/bigrat.mdl // models/roach.mdl // models/bskull_template1.mdl // models/scientist.mdl // custom sound files // ---------------------------- //sound/ambience/mgun_burst3.wav //sound/ambience/WarPigs.wav //sound/ambience/dropbomb.wav //sound/ambience/biggun3.wav //sound/ambience/tankidle1.wav //sound/ambience/biggun2.wav // player model files-custom //------------------------------ models/player/blacky/blacky.mdl models/player/blacky/blacky.bmp models/player/black_opp/black_opp.mdl models/player/black_opp/black_opp.bmp models/player/mrgreen/mrgreen.mdl models/player/J1/J1.mdl models/player/ratt/ratt.mdl