=======================================================
voodoo_lounge   by DocRock
=======================================================

Map Name:      		voodoo_lounge.bsp
Filesize:           		1.75 mb .zip
Author:            		DocRock
Author email:  		docrock64@cox.net
Homepage:      		www.planethalflife.com/docrocksmaps

wadincluded in map:  	voodoo.wad

=======================================================
LEVEL DESCRIPTION:

Single Player:    		No
Co-Op:                		No
Deathmatch:     		Yes

Suggested Players:  	4 - 10
New Textures:   		Yes
New Sounds:      		Yes
New Models:		No

Map description:  		A voodoo lounge suspended high in forest treetops.  Many
			people fragging one another abound high among the branches.  				Dedicated to the Voodoo Clan. 	
		
=======================================================
CONSTRUCTION:

base map:                	None
prefabs:                   	None
editor used:             	Worldcraft 3.4 Hammer
utilities used:          	Zoner's Half-Life compile tools, botman's bots, Paintshop Pro 7
known bugs:            	None
compile machine:    	AMD Athlon XP 1600  1.39 GHz  448 mb of RAM
compile time:          	16 hours

=======================================================
INSTALLATION:

Place voodoo_lounge .bsp, .res, and .txt	in VALVE/MAPS FOLDER
Place swamp2 .tga files (6 of them)		in VALVE/GFX/ENV FOLDER
Place forest folder (.wavs)			in VALVE/SOUND FOLDER
Place voo1.spr				in VALVE/SPRITES FOLDER

				OR....

Run Winzip and unzip voodoo_lounge.zip onto your desktop.  Open the voodoo_lounge folder and place the voodoo_lounge.bsp, voodoo_lounge.res, and voodoo_lounge.txt in your valve/maps folder.  Open the swamp2 folder and place the 6 (six) swamp2.tga files into your valve/gfx/env folder.  Then take all of the wav files and place them in a folder called forest.  Place that forest folder in your valve/sound folder.   Take the voo1.spr and place it in your valve/sprites folder.

If you'd like a copy of the voodoo.wad, email me and I'll send it to you.  docrock64@cox.net

=======================================================
OTHER LEVELS BY DOCROCK:

exentia, kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc

=======================================================
SPECIAL THANKS:

To my babykitkat, my lover, my sweetheart, my wife.  I love you!!  My 
#1 fan, thanks baby for playtesting and helping me with this awesome 
map!

To [VDC] Voodoo_Child...so many thanks for the continuing run of so many of my deathmatch
maps on your server.  I dedicate this map to you and all of the Voodoo Clan.  THANK YOU!

=======================================================
MORE THANKS!
 
babykitkat		beta tester
[VDC]Voodoo Child		beta tester

OTHER THANKS

stecki			swamp2 skybox
=======================================================
DOC'S NEXT MAP....COMING SOON!

Mario_Land
 =======================================================
COMPILE LOG INFORMATION


** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Half-Life"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: -wadinclude voodoo.wad "c:\program files\valve hammer editor\maps\voodoo_lounge"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe -wadinclude voodoo.wad "c:\program files\valve hammer editor\maps\voodoo_lounge"

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]
[voodoo.wad]


entering c:\program files\valve hammer editor\maps\voodoo_lounge.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.37 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\voodoo.wad] into BSP
added 8 additional animating textures.
Texture usage is at 0.76 mb (of 4.00 mb MAX)
4.76 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\voodoo_lounge"

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\voodoo_lounge.prt'
3.96 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\voodoo_lounge"

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


1006 portalleafs
4106 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.20 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (59019.07 seconds)
average leafs visible: 514
g_visdatasize:105640  compressed from 126756
59039.49 seconds elapsed [16h 23m 59s]

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\voodoo_lounge"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[48 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

5671 faces
Create Patches : 45941 base patches
0 opaque faces
567184 square feet [81674584.00 square inches]
20 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (114.39 seconds)
visibility matrix   : 125.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (569.26 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (403.57 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (917.83 seconds)
Transfer Lists : 161520272 transfers
       Indices : 47324568 bytes
          Data : 646081088 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (359.29 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.58 seconds)
2390.52 seconds elapsed [39m 50s]

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge.bsp" "C:\Sierra\Half-Life\valve\maps\voodoo_lounge.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge.pts" "C:\Sierra\Half-Life\valve\maps\voodoo_lounge.pts"


** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "voodoo_lounge" -dev -console




===========================================================
COPYRIGHT STUFF

voodoo_lounge.bsp  	copyright June 11, 2002 by DocRock	
voodoo.wad		copyright June 11, 2002 by DocRock		

Authors MAY use this level as a base to build additional levels as long 
as you give me credit in your read.me as using this map as a base to 
build your level.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet.

You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

PLEASE PLEASE PLEASE email me with any comments about this map or any 
of my other maps because I love feedback good or bad...and I will do my 
best to answer any and all emails regarding my maps.