WTF? / r~ Defrag - 2kfort4_b1.bsp **** This map designed for the TeamFortress Classic Half-Life mod **** 08/02/2004 ================================================================ Title : 2kfort4 beta 1 Filename : 2kfort4_b1.bsp Author : Mark Simpson (Defrag) Email Address : defrag@digwar.com Description : TeamFortress Classic CTF map Number of Teams : 2 Recommended # of Players: 16 ================================================================ New Textures : yes, compiled into bsp. New Sounds : none New Sky : nope Base : none Editor used : teh_hammer 3.4 Build time : Probably about two days total. Most of that time was spent getting the niggly little details correct.. tedious! ================================================================ INSTALL INFORMATION: WON: Unzip the .bsp file to the /half-life/tfc/maps directory Steam: Unzip the .bsp file to the /team fortress classic/tfc/maps/ directory ================================================================ PLAY INFORMATION: Storm the enemy flag room and steal their flag, capture it on your base battlements. 10 points per capture, 10 personal frags per capture. ================================================================ Changes since last release: N/A ================================================================ Notes: Since Valve has apparently lost all interest in TFC (2 year old bugs still evident...) I've decided to update 2fort so leagues can use it once more. I've built this entirely from scratch, but using the original 2fort as a guide for dimensions. This is _not_ a copy and paste job. The following changes have been made to the base 2fort structure: ** Building in all respawns is now blocked ** Removed mini-turret in lift respawn ** Removed func no_grenades entity in lift respawn ** Some dimensions have been increased slightly ** Wider & taller doorways in most cases ** New textures and theme ** New faster water entrance ** Various parts of the map have been altered for better flow and less mishaps ** It is no longer possible to lag the map using pipebombs in a certain place ** Grate pipe clipped off so players and flags cannot become stuck ** Grenade bags now contain 3 regular and 1 secondary grenade rather than 4/2 or 4/4 -- this may be tweaked in further releases for the top spiral position All hidey holes in the basement and flag room are still there, as are the vast majority of positives people have with 2fort. Please send all comments to either defrag@digwar.com Thanks ================================================================ THANKS TO: eat for converting the jk2 (thanks lucasarts) textures from which I got the rock texture uBeR for the base castle wad. I went on and modified it quite a lot, I believe those textures originated from Quake3 before he converted them, so ta to I.D. Skins Merc Nar Afx Other credits to: will add credits as map is tested :) ================================================================ >>>COPYRIGHT INFORMATION<<< blah blah blah don't rip off this map. If you want to put this on a CD coverdisk (like a bonus CD for a mag with extra maps) please don't as it's not a finished product yet. :). You may not distribute this zip unless the contents are exactly as you found them. You may not include this map for distrubution if the scheme is for financial gain. ================================================================