===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Two Mesa 2 (Build 24) Filename : 2mesa2.bsp Author : Walter Russell Swindell Author Email : wrs01@iqmail.net Home page : http://home.att.net/wrs01/ Description : A Capture The Flag map, designed for about 12-16 people, but it should be able to handle more without getting spammy. The map is set on a large high mesa, where the two bases are divided by a ravine. ------Credits and Thanks--------------------------------------------- I changed my name from BarCode to Techniker. :) Maniac: for the basic prefab of a rope bridge which I modified for use in this map. Thanks! Clan BeefCake: for the hours, days and months of critiquing and playtesting & also to PapaPup. Caroline, my wife: for understanding my need to code, create, and visualize. Zoner: for some nice compile tools. :) And thanks to Valve for Half-life, and, of course, the producers of Worldcraft, for whom I owe this success! ------Version Two Notes------------------------------- 1) Flag Room - Ceiling made higher, flag raised. In tests, this balanced things out a bit so it plays more like Well. 2) Ramp Room - opened up, routes are the same, but defense in ramp room is less DM like. ------Play Information----------------------------------------------- Deathmatch : Yes, Teamplay -> TFC Single Player : No Map Description : Two bases, red and blue. Separated by upper and lower cave section. How Many Players: 12+ in TFC. A very popular range. It should be fine with up to 32 players, r_speeds are low: 98 average. ------Map Information------------------------------------------------ New Textures : nope New Sounds : nope ------Construction--------------------------------------------------- Base : No base, but inspired by some areas of solo game. Editor(s) used : Worldcraft 2.1 Compile Machine : P3 500Mhz, 256MB Ram Compile time : 49 minutes 40.8 seconds. Design time : About two months, including playtesting. ------Map Instructions----------------------------------------------- Unzip the files in this archive into your half-life directory. The custom sky box will be installed as well. ------Compile Log---------------------------------------------------- ** Executing... ** Command: Change Directory ** Parameters: "C:\SIERRA\Half-Life" * Could not execute the command: "Change Directory" "C:\SIERRA\Half-Life" * Windows gave the error message: "The operation completed successfully." ** Executing... ** Command: C:\Program Files\WorldCraft\hlcsg.exe ** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2" hlcsg v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\WorldCraft\hlcsg.exe"-high c:\windows\desktop\2mesarev\2mesa2 1 thread(s) entering c:\windows\desktop\2mesarev\2mesa2.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (38 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (16 seconds) Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\halflife.wad Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP Using WAD File: \sierra\half-life\tfc\tfc.wad added 11 additional animating textures. Texture usage is at 1.40 mb (of 4.00 mb MAX) 56.58 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Program Files\WorldCraft\hlbsp.exe ** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2" hlbsp v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\WorldCraft\hlbsp.exe"-high c:\windows\desktop\2mesarev\2mesa2 writing c:\windows\desktop\2mesarev\2mesa2.prt 21.59 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Program Files\WorldCraft\hlvis.exe ** Parameters: -high "c:\windows\desktop\2mesarev\2mesa2" hlvis v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\WorldCraft\hlvis.exe"-high c:\windows\desktop\2mesarev\2mesa2 1 thread(s) 1109 portalleafs 2934 numportals BasePortalVis: 10..20..30..40..50..60..70..80..90.. (16 seconds) LeafThread: 10..20..30..40..50..60..70..80..90.. (164 seconds) average leafs visible: 99 visdatasize:43375 compressed from 154151 180.60 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\Program Files\WorldCraft\hlrad.exe ** Parameters: -high -extra -bounce 12 -verbose "c:\windows\desktop\2mesarev\2mesa2" hlrad v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\WorldCraft\hlrad.exe"-high -extra -bounce 12 -verbose c:\windows\desktop\2mesarev\2mesa2 1 thread(s) [Reading texlights from 'lights.rad'] [54 texlights parsed from 'lights.rad'] 7444 faces 605301 square feet [87163344.00 square inches] 41032 patches after subdivision 936 direct lights BuildFacelights: 10..20..30..40..50..60..70..80..90.. (978 seconds) visibility matrix : 100.4 megs BuildVisLeafs: 10..20..30..40..50..60..70..80..90.. (474 seconds) MakeScales: 10..20..30..40..50..60..70..80..90.. (348 seconds) transfer lists : 244.3 megs SwapTransfers: 10..20..30..40..50..60..70..80..90.. (155 seconds) Bounce 1 GatherLight: 10..20..30..40..50..60..70..80..90.. (28 seconds) Bounce 2 GatherLight: 10..20..30..40..50..60..70..80..90.. (53 seconds) Bounce 3 GatherLight: 10..20..30..40..50..60..70..80..90.. (64 seconds) Bounce 4 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 5 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 6 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 7 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 8 GatherLight: 10..20..30..40..50..60..70..80..90.. (60 seconds) Bounce 9 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 10 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 11 GatherLight: 10..20..30..40..50..60..70..80..90.. (59 seconds) Bounce 12 GatherLight: 10..20..30..40..50..60..70..80..90.. (60 seconds) FinalLightFace: 10..20..30..40..50..60..70..80..90.. (51 seconds) 2685.31 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\windows\desktop\2mesarev\2mesa2.bsp" "C:\SIERRA\Half-Life\tfc\maps\2mesa2.bsp" ** Executing... ** Command: Copy File ** Parameters: c:\WINDOWS\DESKTOP\2MESAREV\2MESA2.pts C:\SIERRA\Half-Life\tfc\maps\2MESA2.pts * Could not execute the command: "Copy File" c:\WINDOWS\DESKTOP\2MESAREV\2MESA2.pts C:\SIERRA\Half-Life\tfc\maps\2MESA2.pts * Windows gave the error message: "The operation completed successfully." ------Copyright-Permissions------------------------------------------ This template is available at The Radium Half-Life Map Center... http://www.planethalflife.com/radium Two Mesa 2 (2mesa2) is Copyright 1999 Walter Russell Swindell All Rights Reserved. Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.