Towers and Tubes
          MADE BY PYROMANIAC  (SIBS2000)

July 14th 2000

-----------------------COPYRIGHT INFO----------------------------------

This map MAY NOT be used commercially and NO-ONE is permitted to charge
for it or put on any CD, DVD, or any form of media for distribution 
without my express permission beforehand.

You CAN distribute this map FREELY over the internet and through e-mail
AS LONG AS you include ALL files UNMODIFIED.

Map editors are permitted to use this level as a base for other levels
as long as they tell me by e-mail first and include me in the credits.

--------------------------MAP INFO-------------------------------------

Filenames: Towertube.zip (includes: Towertube.bsp, Towertube.txt,
                                    Towertubeinfo.txt)
Auther: Andrew Sibley (AKA Sibs2000 or Pyromaniac)
E-mail: sibs2000@hotmail.com
Map type: TeamFortress Classic CTF (capture the flag) map
Teams: 2
Recommended no. of players: 10-20 (ish)

New textures: none
New sounds: yes (the same as with the Shutdown series)
Editor used: WorldCraft 3.3

------------------------INSTALL INFO-----------------------------------

Unzip Towertube.bsp and Towertube.txt to:    Half-Life\tfc\maps

If you don't already have the custom sounds create the folder:
Half-Life\tfc\sound\stc 
and unzip the sounds to it.

Also put zhlt.wad into your Half-Life\tfc directory

-----------------------GAMEPLAY INFORMATION----------------------------

Objective: Get into the enemy base and raise
             the tube surrounding their flag. 
             Get the enemy flag before the 60
             seconds is up and the tube comes
             back down and take it back to the
             capture point in your bases sniper
             bay.

Scoring: 10 points for every flag capture.

Other Notes: If the flag carrier dies the flag
                will return to base in 60 seconds.

----------------------BACKGROUND INFORMATION---------------------------

Map Storyline: Years after the Black Mesa incident,
                   information about the facility leaked
                   out into the hands of powerful and 
                   greedy companies.Both the Mesington
                   Institute and Lamda Dyne had an army
                   and was willing to fight for the 
                   chance to explore the facility and 
                   retrieve any of the amazing technology
                   which survived the military bombings.
                   The fighting went on for weeks and
                   there was no clear winner. Both
                   companies decided to set up high tech
                   HQs for their armies. Now after a long
                   and costly stalemate both companies
                   are running out of money and resources
                   to keep their army going. Now is the 
                   time to attack and gain the victory
                   before it's too late and you must help
                   your employers to victory.
                   GOOD LUCK !

Map Description: 2 bases, each with a tube surrounding the 
                     flag, which must be raised. There is a
                     small structure seperating the bases in
                     no mans land which has 2 heavy machine
                     guns on the roof. You can access the 
                     structures roof via the transport platform
                     on the base roofs. Outside each base is 
                     an abondoned trench used in the early
                     stages of the conflict.

Designers Notes: The sign 'Aero Bays' leading up to
                      the snipers bay is in honour of 
                      the ImP clans annoyingly good 
                      sniper Aero.

-----------------------------SPECIAL THANKS----------------------------

 Litheon............for the all in 1 TFC prefabs
 The Cheese.........for the custom sound files
 The Fat Lizard.....for the 'mincer' machine gun prefab (only machine
                    gun stand used)
 Dakushna...........for the machine gun prefab (only machine gun used,
                    not stand)
 Yak Fighter........for his barbed wire prefab
 The ImP clan.......for testing the beta version
 Gamedesign.net.....for all the forums I used to solve problems with 
                    this and other maps

 All prefabs mentioned here can be downloaded from the Half-Life / TFC
 section of prefabs central at: www.prefabs.gamedesign.net

--------------------------------FINAL WORD-----------------------------

If you have any comments on this map (good or bad) or you want TFC
or Half-Life editing help please mail me at

sibs2000@hotmail.com

Also if anyone has played this map and has been impressed and wants to
make any sort of proposition to me (just incase) mail me at the above
address.

LOOK OUT FOR MORE MAPS AT MY HOMEPAGE: www.ukgamers.50megs.com