June 3, 1999 =============================================== *** This level is for the Half-Life TFC Mod *** =============================================== Baghdad! a TFC Hunted-style level ******************** General Information: ******************** Title: Baghdad! Filename: baghdad!.bsp (I didn't want a v.#, sorry) Author: DyerMaker Other lvls: UnholyK, FrontLin, etc (check my site) Email address: dyermaker@uswestmail.net Home page: http://dyermaker.terrafusion.com/ ***************** Play Information: ***************** Installation: baghdad!.bsp --> \halflife\tfc\maps\ baghdad!.txt --> \halflife\tfc\maps\ radio_baghdad.wav --> halflife\tfc\sound\misc\ readme.txt (you're reading it) nuke when done :} Description: Saddam Hussein's palace has been invaded! Objective: Saddam Nukes everyone (if he makes it), Bodyguards protect & escort Saddam to the Nuke, US Military (Assassins) take him out! Scoring Info: If Saddam makes it to the nuke, he and his bodyguards get 50 points. If the Assassins kill him (or force him to drown, etc.) they get 25 points. Number of Teams: 3 Recommended # of Players: 13 **************** Map Information: **************** New Textures: Yes, at least 15, made 'um myself :} New Sounds: Yes, 1, thanks to my husband Ambush :} More Info: More can be found on my site, click on MAPS: http://dyermaker.terrafusion.com/ ************* Construction: ************* Base: New level from scratch (scratch pad actually) Editor(s): WC 2.0 (came with Half-Life), MS-DOS Edit Machine Used: 233MHz 64 Ram Compile times: QCSG: 49 seconds QBSP2: 23 seconds VIS: 402 seconds QRAD: 380 seconds Spawnpoints: 1 Saddam Hussein 6 Assassins (limited) 6 Bodyguards **************** Additional Info: **************** Known Strategies: Oddly enough our group decided to take the three push barrels from the nearby wearhouse to create a cover for Saddam to pass, crouched. This worked even better when a "diversion" was called, such as a Heavy Guy or Soldier firing at the Sniper's nest. When I was Saddam and got really worried, I'd hide behind the palm tree, or in one of the potted plants in the office until I was told it was safe. There is almost always three ways for Saddam to take at every intersection. (Saddam can climb ladders too!) Just getting across the first choke point is hard, after that rely on your guards. Snipers have a great view of the alley, be warned. Known bugs: The sniper tube to the Palace Entrance is sticky, but I noticed the Hunted sewer tubes were sticky also, so I think it's a physics thing. No, it's not the lights, the lights are illusionary. Interestingly enough, we had a telefrag with only 2 bodyguards present... This was happening at the Valve playtest (long time ago) so I'm hoping this patch (1.0.1.0) did something about that.. ? Thanks To: My playtesters, Ambush, Elfkin, Ease, Enon' & Aggravator, ...and to anyone I forgot :} Valve Software for Half-Life Robin and the gang for the original Team Fortress Valve / TFS for TFC I especially want to thank those who have enjoyed my efforts to date, it means a lot to me. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my written permission. Questions? Mailto:dyermaker.uswestmail.net