August 11th, 2001
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Title                    : Concquest-r - A concmap for TFC :E (Revised edition)
Filename                 : concquest-r.zip
Author                   : Jon Chapman aka 'Bagpuss' or 'Merkaba'

**If the fog on the later jumps is lagging you, please see the end of this file**

Email Address            : merkaba@btinternet.com
Homepage		 : N/A (Kind of www.btinternet.com/~p.d.chapman/merkaba
Description              : Concmap. An underground research group have sent you as part of a specialist team to 			   locate the whereabouts of a dimensional portal in this area. Once found, entering 				   the portal will result in your teleportation back to base due to a deveice in your 				   backpack, and 64 points added to your score :) (Debriefing is actually in level too)
Things fixed since original: Lots and lots of little things.
* Play Information *

Teamfortress		 : Yes
Number of Teams		 : 4 - Red & Blue Are directed to an enclosed DM area. Green and Yellow are the concing 			   team.
Recommended # of Players : around 8 or a few more

* Construction *

Based on                 : Some place rocky. My weird imagination.
Editor used              : Worldcraft v. 3.3
Known Bugs               : I'm not convinced that the "Ed Alloc: No free edicts" bug has gone, and this is a result 			   of low memory on your PC. try freeing up some memory if you get this problem.
			   If you use the fix for the fog you'll probably get a load of 'bad sprite' junk in the 	                   console. I dont know what causes this because I'm no good with making sprites, but it 		           doesnt seem to cause any harm and I dont know how to fix it.
Build Time               : Ages.

Compile machine          : Atholon 1.2 Ghz 256 Mbs of RAM, runnign in HIHG priority mode (ie 100% CPU power)
Compile time		 : 30 mins
Textures		 : Mostly my own. Same boring grey rock texture all the way through :)
Sounds		 	 : Credit goes to Tool for the sound files mantra.wav and 46&2.wav.
			   Both are clips from songs of the same name.

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INSTALL INFORMATION:

Unpack the .zip file into your Halflife directory.
Example : c:/games/halflife/

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PLAY INFORMATION:

Teams 1 and 2:

Sent to a DM area, where you can DM your heart out. There are two 'levels'...the pack in the middle gives you ammo, the ones on the 2nd level at the side give you ammo, a bit of health and armour, and a few grenades.

Teams 3 an 4:

Conc. I'd set the skill level of this map at intermediate to hard.
You may also spectate the DM area whilst you are still in the start base.
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ADDITIONAL INFORMATION:

It is possible to turn off the fog in the game.

Rename the file cq_xsmoke1.spr in tfc/sprites/concquest/ to something like cq_xsmoke1.sp!
Now rename cq_blank.spr to cq_xsmoke1.spr . All the fog and waterfall sprites should now be gone. Note that the map
is still quite detailed, however...so you may still experience some slowdown.

This is a detailed map so low-end PC users may suffer. If thats the case...tough. You can play the other concmaps instead :) 

This information is also in sprites/concquest/remove_smoke.txt
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ADDITIONAL CREDITS TO:

- All testers. Most of your names are in the map (Sorry if I missed some but I have a bad memory :E )
- TPC for their server and being a general all round top notch buncha guys
- www.onthebog.net (pimp4ge)
- Maker of Terragen
- Tool for the wav files
- My tree in the back garden for providing an excellent rock texture ^_^
- #tfc.mappers
- valve-erc.com
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LEGAL INFORMATION:

Authors may NOT use this map as a base to build additional maps without consulting me on the matter first. It may not be added to a part of a compliation of maps without my consent.

For general information about the map, please mail me.
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