Cranetop Title : Cranetop Filename : cranetop.zip Author : Ralph Geissler Email Address : geissler@gmx.net Description : Big Hunted map for TeamFortress Classic Number of Teams : 3 Recommended # of Players : 16-32 New Sounds/Textures : none Editor used : Worldcraft 2.1, UltraEdit 6.00 Installation : Just unzip into the half-life\tfc\maps directory Gameplay : This is a Hunted map designed for a large number of players. The original Hunted map was just not spacious enough for 32 player matches, and I hope this map will be seen as a viable alternative to administrators of large TFC servers. The map is very dark and very big, and also a tad slow in some places because of its openness. This is by design and I cannot really do much about it without damaging the map. There can be up to seven assassins in the game in order to oppose the 20+ bodyguards. Assassins get 20 points for killing The Hunted on this map. I wish I had found a way to limit the number of Assassins based on the number of bodyguards; if there are not enough players the game can become unbalanced. Then again, this map is intended for games with a large number of players. The bodyguards can now also take the role of sniper and engineer. The snipers can counter-snipe the assassins (though they can't enter the off-limit zones), and the engineers can block choke points with sentry guns and ammo dispensers. Cranetop gives The Hunted a rather long run for his life. Even more teamwork is required than in the original Hunted map, because the ways are longer, there are more snipers and there are dangerous places on the map (like the sewers and the force field). The Hunted cannot get onto the crane because he is too fat to fit through the ladder manholes (this is intentional). The crane has spot lights which can be turned on and off. The blast door that leads underground must be opened from the small guard tower. The yellow force field at the exit cannot be operated by one player alone, so The Hunted can't win without escort. There is a way through the sewers for The Hunted, but he needs a medic in order to survive. There is an ammo and health depot in the warehouse. The assassins have their own depots which are relatively safe. There is no announcement of the position of The Hunted for the bodyguards because the players are supposed to communicate. I sincerely hope this map will be enjoyed, as it is a rather different approach to mapping than I am used to. It is my first TFC map, and I have learned quite a bit from the design process. I have also learned that the engine still sucks for large maps. Copyright : This map is copyrighted by the author. You MAY NOT modify the files in this archive and you MAY NOT use this map as a base for your own maps. If you want to use it for your own editing purposes, please contact me at the email address given above. You MAY distribute this file unchanged and at little cost using networks, Diskettes or CD/R's, but you MAY NOT distribute it on CD-ROM. There is no warranty, and the author is not responsible for damage done by this file or its use. Please reports errors to the given email address. Enjoy! Thanks to : id Software for the genre, Valve Software for the game, the Team TF for the mod, the people on the Internet for the fun, God for everything and my woman for that which makes life worthwhile.