Palermo By Bryan "Zouave" Dillow ================================================================ ** General information** ================================================================ Title : Palermo Filename : palermo.bsp Author : Bryan "Zouave" Dillow Email : zouave@mrsucko.org Web Site : http://maps.mrsucko.org Description : Command Point map in the style of Canalzone 2 Other maps : Hadley, Gulch, Renegade, Creek, Enclave, Cornfield, Osaka, Whiteout, Spikes, Tanis, Shove Number of Teams : 2 Recommended # of Players: 10 - 16 ================================================================ ** Map information ** ================================================================ New Textures : Yes New Sounds : Yes Tools used : Worldcraft 3.3 : Zoner's compile tools Build time : 5 months (off and on) Compile Machine : P3 - 1Ghz, 128 Megs RAM, Compile time : One Hour ================================================================ ** Installation ** ================================================================ Extract all the files from your zip into the Half-Life folder. The zip file will do the rest. ================================================================ ** Game Rules ** ================================================================ Palermo - Invade and defend Objective: Blue team starts as the attacker. Red team starts as the defender. The attacking team starts across the bridge and must take control of the town by around the town and taking control of Command Points sequentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again. Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2. Scoring: Attacking team - 10 points per Command Point captured. Defending team - Points are awarded over time for defending the town. ================================================================ ** Additional information ** ================================================================ Custon sounds created by Limey (http://sounds.mrsucko.org) ================================================================ ** Special thanks to ** ================================================================ All the CoJ Regulars (http://coj.spies.com/coj.htm) that playtested the map and offered feedback. ================================================================ COPYRIGHT INFORMATION ================================================================ Please do not distribute this level unless you include this file without modification. Authors may not use this level as a base to build additional levels. This BSP may be distributed only over the Internet and/or BBS systems. You are not authorized to put this map or any of it's associated files on any CD or distribute it in any way without my permission. ================================================================