---------------------------------------------------------------- The Temple EXTRACT ALL FILES TO YOUR HALF-LIFE DIRECTORY! ======================== TFC Map June 10, 2002 ---------------------------------------------------------------- ================================================================ Information ================================================================ ---------------------------------------------------------------- Title : Temple Version 1.1 Filenames : temple.bsp [the map] temple.txt temple-info.txt [this file] all the env-files Game Type : Capture the Flag Recommended Players : 10+ I'd guess, more the better Author : Peregrine Other Levels by Author : Entropy, HL: Infestation Meh Email Address : peregrine72206@hotmail.com Meh Website : http://clanimp.recongamer.com [subject to change, possibly] Installation : Extract all files to your Half-Life directory. Thanks : Everyone who helped in anyway All the Beta Testers (and Alpha Testers) My Family, for putting up with me! Andrew W. Stile's Sky Box Sock's Egyptian textures The Wadfather for all its textures God, for giving me this ability ================================================================ DESCRIPTION ================================================================ 2 Temples in a holy war. The Flag is in their church area, near this area is a pit leading down to the lava. If the button in the ramp room is pressed, a grate will appear over the lava pit. Demomen can destroy the hand blocking passage to the enemy holy chamber. Press the button to activate the secondary cap point in the flag room, and get 5 points. The normal cap point is in the healing pool well in the area near the base of the lava pit. -small description- A map set in two temples at holy war. A normal CTF, with 2 Capture Points [one has to be activated] and a few extra gimmicks. ================================================================ CONSTRUCTION ================================================================ Base : My Cwazy Mind Editor(s) Used : Valve Hammer 3.4 Build Time : I'd say a month or so Compile Machine : AMD Duron 701mhz / 256 MB RAM / GeForce2 New Sky? : Yep, by Andrew W. Stiles Sounds : Nothing New, Some HL Sounds Textures : HL/TFC textures, Sock's egyptian textures I made a couple. Edited one of Socks's Prefabs : I used a CTF prefab set, the rest I made Compile Time : About 2 Hours and 55 Minutes Extra Parameters : I used -high and and -full (vis) also -sparse, -extra for RAD. -chart =============================================================== NOTES =============================================================== The Map Is 6.42 MB because I -wadincluded textures. As in Entropy, there is a nifty respawn trap. ============================================================== KNOWN BUGS ============================================================== Not a bug, but sometimes it takes longer to activate the.. um.. device in the respawn trap room You can see through parts of the sky. [and into other parts of the level] Not much of a flaw you can exploit, or anything. Normal players probably won't even notice them. Its not a bug in the skybox, its a bug in my map designing skills =P Don't pay attention to them, they are pretty insignificant. =============================================================== Changes in 1.1 =============================================================== The Shutting-Out Door is slightly modified. Use Only Flags Disabled on The Lava, Grates, and Other Func-door entities. Slightly Optimized. Phantom Respawn Sounds Fixed. Waterfall is louder. Ramp room buttons move when activated now. ================================================================ COPYRIGHT / PERMISSIONS ================================================================ Authors MAY NOT use this level as a base to build additional levels. No Decompiling, Please! [besides, that causes ugly brushes] You MUST NOT distribute this level UNLESS you INCLUDE THE ENTIRE ZIP FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. If you plan on making this a LEAGUE MAP. Please contact me! [I could make a fancy temple_l map or something] -Peregrine, 2002 ================================================================= TEH LOG ================================================================= hlcsg v2.5.1 rel (Mar 10 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\Worldcraft\hlcsg.exe"-wadinclude egypt.wad -chart -high "C:\Program Files\Valve Hammer Editor\temple.map" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [egypt.wad] entering C:\Program Files\Valve Hammer Editor\temple.map CreateBrush: (156.31 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (19.08 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0) planes 23434/32767 468680/655340 (71.5) vertexes 0/65535 0/786420 ( 0.0) nodes 0/32767 0/786408 ( 0.0) texinfos 6382/32767 255280/1310680 (19.5) faces 0/65535 0/1310700 ( 0.0) clipnodes 0/32767 0/262136 ( 0.0) leaves 0/8192 0/229376 ( 0.0) marksurfaces 0/65535 0/131070 ( 0.0) surfedges 0/512000 0/2048000 ( 0.0) edges 0/256000 0/1024000 ( 0.0) texdata [variable] 0/4194304 ( 0.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 0/2097152 ( 0.0) entdata [variable] 0/524288 ( 0.0) 0 textures referenced === Total BSP file data space used: 723960 bytes === Using WAD File: \sierra\half-life\valve\gfx.wad Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\tfc.wad Using WAD File: \sierra\half-life\valve\tfc2.wad Embedding textures from WAD File [\program files\valve hammer editor\egypt.wad] into BSP Embedding textures from WAD File [\program files\worldcraft\zhlt.wad] into BSP Using WAD File: \sierra\half-life\valve\decals.wad added 5 additional animating textures. Texture usage is at 3.60 mb (of 4.00 mb MAX) 183.41 seconds elapsed [3m 3s] ----- END hlcsg ----- hlbsp v2.5.1 rel (Mar 10 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\Worldcraft\hlbsp.exe"-chart -high "C:\Program Files\Valve Hammer Editor\temple.map" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\temple.prt' Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 324/400 20736/25600 (81.0) planes 23434/32767 468680/655340 (71.5) vertexes 14055/65535 168660/786420 (21.4) nodes 6166/32767 147984/786408 (18.8) texinfos 6382/32767 255280/1310680 (19.5) faces 10343/65535 206860/1310700 (15.8) clipnodes 16120/32767 128960/262136 (49.2) leaves 4192/8192 117376/229376 (51.2) marksurfaces 12951/65535 25902/131070 (19.8) surfedges 47771/512000 191084/2048000 ( 9.3) edges 25242/256000 100968/1024000 ( 9.9) texdata [variable] 3333736/4194304 (79.5) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 0/2097152 ( 0.0) entdata [variable] 62508/524288 (11.9) 91 textures referenced === Total BSP file data space used: 5228734 bytes === 75.22 seconds elapsed [1m 15s] ----- END hlbsp ----- hlvis v2.5.1 rel (Mar 10 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\Worldcraft\hlvis.exe"-full -chart -high "C:\Program Files\Valve Hammer Editor\temple.map" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] 2101 portalleafs 6565 numportals BasePortalVis: (84.93 seconds) LeafThread: (270.17 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 60 and 120: (656.302 2474.000 566.000) (656.000 2473.753 566.000) (656.000 2285.896 303.000) (885.905 2474.000 303.000) average leafs visible: 95 g_visdatasize:74160 compressed from 552563 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 324/400 20736/25600 (81.0) planes 23434/32767 468680/655340 (71.5) vertexes 14055/65535 168660/786420 (21.4) nodes 6166/32767 147984/786408 (18.8) texinfos 6382/32767 255280/1310680 (19.5) faces 10343/65535 206860/1310700 (15.8) clipnodes 16120/32767 128960/262136 (49.2) leaves 4192/8192 117376/229376 (51.2) marksurfaces 12951/65535 25902/131070 (19.8) surfedges 47771/512000 191084/2048000 ( 9.3) edges 25242/256000 100968/1024000 ( 9.9) texdata [variable] 3333736/4194304 (79.5) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 74160/2097152 ( 3.5) entdata [variable] 62508/524288 (11.9) 91 textures referenced === Total BSP file data space used: 5302894 bytes === 356.58 seconds elapsed [5m 56s] ----- END hlvis ----- hlrad v2.5.1 rel (Mar 10 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\Worldcraft\hlrad.exe"-extra -sparse -chart -high "C:\Program Files\Valve Hammer Editor\temple.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'C:\Program Files\Valve Hammer Editor\lights.rad'] [66 texlights parsed from 'C:\Program Files\Valve Hammer Editor\lights.rad'] 10343 faces Create Patches : 100080 base patches 0 opaque faces 602134 square feet [86707320.00 square inches] 56041 direct lights BuildFacelights: (5602.13 seconds) BuildVisLeafs: (2383.69 seconds) visibility matrix : 12.4 megs MakeScales: (2395.05 seconds) SwapTransfers: (33.06 seconds) Transfer Lists : 30683876 transfers Indices : 18044176 bytes Data : 122735504 bytes GatherLight: (3.79 seconds) FinalLightFace: (18.49 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 324/400 20736/25600 (81.0) planes 23434/32767 468680/655340 (71.5) vertexes 14055/65535 168660/786420 (21.4) nodes 6166/32767 147984/786408 (18.8) texinfos 6382/32767 255280/1310680 (19.5) faces 10343/65535 206860/1310700 (15.8) clipnodes 16120/32767 128960/262136 (49.2) leaves 4192/8192 117376/229376 (51.2) marksurfaces 12951/65535 25902/131070 (19.8) surfedges 47771/512000 191084/2048000 ( 9.3) edges 25242/256000 100968/1024000 ( 9.9) texdata [variable] 3333736/4194304 (79.5) lightdata [variable] 1410672/4194304 (33.6) visdata [variable] 74160/2097152 ( 3.5) entdata [variable] 62508/524288 (11.9) 91 textures referenced === Total BSP file data space used: 6713566 bytes === 10540.59 seconds elapsed [2h 55m 40s] ----- END hlrad -----