17th December 1996 ================================================================ Title : Trenches Filename : trench6.bsp Author : Original: Richard Aynsley Re-Make: S-Sniper Email Address : richarda@profund1.demon.co.uk ss@newsninja.com Description : Team Fortress Classic level with 8 starts per team Thanks : TeamFortress Softare and Valve! ================================================================ * Play Information * Single Player : To have a look around I guess Co-operative : To look around with company Deathmatch : Only if you are truely bored :) TeamFortress : BINGO! I think it was made for thi! * Construction * Base : New level from scratch Editor(s) used : 100% Worldcraft 2 Known Bugs : It has a VIS problem. Seems to think that even though brushes aren't capable of being remotely seen, they are anyway. I think it's due to the openess of the map. You should only notice it in one particular spot in each base. Build Time : Around 10 hours (Would of been quicker without the GF naggin :) Compile machine : P2-300 ================================================================ * The Aim * Very, very simple. Get the flag ! Return it to your bunker. There is a resupply pack in each central fort and near the capture point. (Small building behind the respawns) There are 2 ways into the other teams underground bunker and only one exit. 1. Through the bunker entrance - also the way out. 2. Quick teleport entry - two of them Nothing else complicated in this level. Should be plenty of scope for lucky long range shots though. * Notes * The original author was Richard Aynsley and I thought his map was an excellent test case for me to fiddle around with the TFC entities as it is a pretty simple map. It helped me discover a quirk about VIS.EXE too (dammit). The credit for this map belongs to Richard. The only credit I can take is for rebuilding it for the Half-Life engine (for TFC). To Richard, I love this map. I've had so much fun on this map when playing on LAN! :) On a playing note. I'd recommend this map for LAN play only as it's not very well designed for net play. Also the fact there are 'grey-outs' makes it more suitable for LANs. ================================================================ * Other Info * All comments/criticisms gratefully received. Otherwise no-one ever speaks to me !! * Copyright / Permissions * You may distribute this level where you like, but if you do please drop me a line to let me know.